DJ Beatmatching is an ongoing project. The work will continue to evolve and develop over the coming months. As the work is gradually resolved it will be archived on this page.
I am publishing blog posts that elucidate the development, and progress and they are archived here: [SMQB AIR Blog].
To establish the foundation for our beat-matching research, our team has crafted two reference tracks, denoted as A and B. These tracks serve as our symbolic starting point, laying the groundwork for the exploration and analysis of beat-matching techniques.
My objective was to visually represent the fundamental beats within tracks A and B. Employing the music production software Reaper, I meticulously isolated each instrument.
I fashioned a musical “loop” using a concise snippet of the instrument in the track, precisely 0:00:00.010 seconds in duration.
I aimed a laser beam at a mirror attached to a sub-bass speaker. The resulting play of light danced onto a material screen, and I captured that fleeting moment through the lens of my camera.
In these visual patterns, I perceive the presence of harmonics – a language spoken by the music. These patterns act as a direct representation of the audio within the beat, akin to icons of sound.
In my eyes, these elements conjure a unique alphabet, featuring logograms reminiscent of Chinese characters and syllabic kana. Each element encapsulates a distinct moment within the entirety of the composition.
A mirror ball stands as an iconic symbol, gracefully suspended above the dance floor. Over time, it has evolved into a historical and traditional element within any club environment.
Recognising the significance of this tradition, I felt compelled to incorporate a mirror ball into our project.
Initially I considered a conventional round mirror ball, then a more intriguing idea struck me – I could create a feature mirror ball that harmonises with our research.
Inspired by the essence of our DJ beat matching project, I enhanced the meaning of the mirror ball by incorporating elements representing both the music and visual components.
Reflecting on universally recognisable icons, I made a camera and a loudspeaker.